<%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"%> Laser Skirmish Gold Coast - Combat Fun Without Bruises!™ Weapon - Spitfire Sub Machine Gun
 

 

 

 

Range
Combat Range: Approx 185-200 feet (55 meters)
Maximum Range: Up to 280-300 feet (85-95 metres)+ depending on conditions

The infrared emitter has a 0.9" (25mm) Lens


Sensors
Two sensors that can be mounted by Velcro to any hat or helmet (see illustration).

Teams are indicated by type of hat/helmet and/or colored arm band.

The two sensors are able to take hits from 180 degrees each giving a full 360-degree sensitivity.

It is crucial that the firer cannot hit themselves via IR bounce, the system effectively prevents self-hits (the sensor will not take a hits from its own connected gun circuit).

Importantly the sensors do not take sun or self hits.


Carrier Frequency
57.6 kHz carrier frequency modulated with a 1.8 kHz signal.

This is compatible with Worlds of Wonder.

 

Ammo
30 rounds per clip, 8 spare clips (9 in total). No grenades.




Disabling Gun
When a player takes the final hit, the gun is disabled until reset by the referee.


Display
A LED display shows the number of hit points left, ammunition in current clip and spare clips.

When hit the LED display shows "OUCH"

When a player takes the final hit, the LED display shows "DEAD"


Sound Effects (Modern Military/Sci-Fi Modes)
Loud and appropriate sound effects are configured

Powering Up ON

Round is discharged SHOOT

Single Shot Sci Fi

Getting Hit HIT

Player takes final hit (audible to 30 metres/100 feet+) DEAD

Completely out of Ammo EMPTY


Sight/Scope (optional)
Red Dot sight.


Weight
5.5lbs (2.5kgs)



The Spitfire is a terrific light weight weapon. Like its cohorts the Morita Sniper Rifle and Pulse Assault Rifle, the Spitfire also comes standard with our new advanced sensor technology. It is a great hand gun.

 

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