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Range
Combat Range: Approx 185-200 feet (55 meters)
Maximum Range: Up to 280-300 feet (85-95 metres)+ depending
on conditions
The infrared emitter has a 0.9" (25mm) Lens
Sensors
Two sensors that can be mounted by Velcro to any hat
or helmet (see illustration).
Teams are indicated by type of hat/helmet and/or colored
arm band.
The two sensors are able to take hits from 180 degrees
each giving a full 360-degree sensitivity.
It is crucial that the firer cannot hit themselves via
IR bounce, the system effectively prevents self-hits
(the sensor will not take a hits from its own connected
gun circuit).
Importantly the sensors do not take sun or self hits.
Carrier Frequency
57.6 kHz carrier frequency modulated with a 1.8 kHz
signal.
This is compatible with Worlds of Wonder.
Ammo
30 rounds per clip, 8 spare clips (9 in total). No grenades.
Disabling Gun
When a player takes the final hit, the gun is disabled
until reset by the referee.
Display
A LED display shows the number of hit points left, ammunition
in current clip and spare clips.
When hit the LED display shows "OUCH"
When a player takes the final hit, the LED display shows
"DEAD"
Sound Effects (Modern
Military/Sci-Fi Modes)
Loud and appropriate sound effects are configured
Powering Up ON
Round is discharged SHOOT
Single Shot Sci Fi
Getting Hit HIT
Player takes final hit (audible to 30 metres/100 feet+)
DEAD
Completely out of Ammo EMPTY
Sight/Scope (optional)
Red Dot sight.
Weight
5.5lbs (2.5kgs)
The Spitfire is a terrific light
weight weapon. Like its cohorts the Morita Sniper Rifle
and Pulse Assault Rifle, the Spitfire also comes standard
with our new advanced sensor technology. It is a great
hand gun.
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