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Range
Combat Range: Approx 265 feet (80 meters+)
Maximum Range: Up to 490 feet (150 meters+) depending
on conditions
The infrared emitter has a 1.9" (50mm) Lens
Sensors
Two sensors that can be mounted by Velcro to any hat
or helmet (see illustration).
Teams are indicated by type of hat/helmet and/or colored
arm band.
The two sensors are able to take hits from 180 degrees
each giving a full 360-degree sensitivity.
It is crucial that the firer cannot hit themselves via
IR bounce, the system effectively prevents self-hits
(the sensor will not take a hits from its own connected
gun circuit).
Importantly the sensors do not take sun or self hits.
Carrier Frequency
57.6 kHz carrier frequency modulated with a 1.8 kHz
signal.
This is compatible with Worlds of Wonder.
Sight/Scope (optional)
4 x 32 Telescopic Scope.
Ammo
75 rounds per clip, 8 spare clips (9 in total) plus
9 grenades per clip.
Disabling Gun
When a player takes the final hit, the gun is disabled
until reset by the referee.
Display
A LED display shows the number of hit points left, ammunition
in current clip and spare clips.
When hit the LED display shows "OUCH"
When a player takes the final hit, the LED display shows
"DEAD"
Sound Effects (Modern
Military/Sci-Fi Modes)
Loud and appropriate sound effects are configured
Powering Up ON
Round is discharged SHOOT
Getting Hit HIT
Flame Burst is discharged (wide angle short range) GRENADE:
Load + Throw
Player takes final hit (audible to 30 metres/100 feet+)
DEAD
Completely out of Ammo EMPTY
Weight
8.8lbs (4kgs)
The Pulse is a great assault
rifle. Its metal construction and fine craftsmanship
are terrific. The Pulse Rifle, like the Morita and Spitfire
models, are specialist outdoor units, they come standard
with new battlefieldsports advanced sun filtering technology
for use in broad daylight.
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