<%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"%> Laser Skirmish Gold Coast - Combat Fun Without Bruises!™ Weapon - Pulse Rifle
 

 

 

 

Range
Combat Range: Approx 265 feet (80 meters+)
Maximum Range: Up to 490 feet (150 meters+) depending on conditions

The infrared emitter has a 1.9" (50mm) Lens


Sensors
Two sensors that can be mounted by Velcro to any hat or helmet (see illustration).

Teams are indicated by type of hat/helmet and/or colored arm band.

The two sensors are able to take hits from 180 degrees each giving a full 360-degree sensitivity.

It is crucial that the firer cannot hit themselves via IR bounce, the system effectively prevents self-hits (the sensor will not take a hits from its own connected gun circuit).

Importantly the sensors do not take sun or self hits.


Carrier Frequency
57.6 kHz carrier frequency modulated with a 1.8 kHz signal.

This is compatible with Worlds of Wonder.


Sight/Scope (optional)
4 x 32 Telescopic Scope.


Ammo
75 rounds per clip, 8 spare clips (9 in total) plus 9 grenades per clip.



Disabling Gun
When a player takes the final hit, the gun is disabled until reset by the referee.


Display
A LED display shows the number of hit points left, ammunition in current clip and spare clips.

When hit the LED display shows "OUCH"

When a player takes the final hit, the LED display shows "DEAD"


Sound Effects (Modern Military/Sci-Fi Modes)
Loud and appropriate sound effects are configured

Powering Up ON

Round is discharged SHOOT

Getting Hit HIT

Flame Burst is discharged (wide angle short range) GRENADE: Load + Throw

Player takes final hit (audible to 30 metres/100 feet+) DEAD

Completely out of Ammo EMPTY


Weight
8.8lbs (4kgs)



The Pulse is a great assault rifle. Its metal construction and fine craftsmanship are terrific. The Pulse Rifle, like the Morita and Spitfire models, are specialist outdoor units, they come standard with new battlefieldsports advanced sun filtering technology for use in broad daylight.

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