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Range
Combat Range: Approx 265 feet (80 meters+)
Maximum Range: Up to 490 feet (150 meters+) depending
on conditions
The infrared emitter has a 1.9" (50mm) Lens
Sensors
Two sensors that can be mounted by Velcro to any hat
or helmet.
Teams are indicated by type of hat/helmet and/or colored
arm band.
The two sensors are able to take hits from 180 degrees
each giving a full 360-degree sensitivity.
It is crucial that the firer cannot hit themselves via
infrared bounce, the system effectively prevents self-hits
(the sensor will not take a hits from its own connected
gun circuit).
Carrier Frequency
57.6 kHz carrier frequency modulated with a 1.8 kHz
signal.
This is compatible with Worlds of Wonder.
Sight/Scope (optional)
4 x 32 Telescopic Scope.
Ammo
99 rounds per clip, 8 spare clips (9 in total) plus
9 grenades per clip
Disabling Gun
When a player takes the final hit, the gun is disabled
until reset by the referee.
Display
A LED display shows the number of hit points left, ammunition
in current clip and spare clips.
When hit the LED display shows "OUCH"
When a player takes the final hit, the LED display shows
"DEAD"
Sound Effects (Modern Military/Sci-Fi
Modes)
Loud and appropriate sound effects are configured.
Powering Up ON
Round is discharged SHOOT
Grenade is discharged or if you are in sci-fi sound
effects mode the grenade sounds like this
Getting Hit HIT
Low Ammo (sounds when you only have 10 rounds left in
the clip)
Player takes final hit (audible to 100 feet/30 metres+)
DEAD
Completely out of Ammo EMPTY
Weight
9.5lbs (4.3kgs)
The Morita has two modes
- semi-auto sniper rifle and full-auto light machine
gun. Its metal construction and extended length (almost
3 foot/1 metre) are awesome. It also comes standard
with our new advanced sensor technology which makes
the weapon even more sensitive in sunlight.
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