<%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"%> Laser Skirmish Gold Coast - Combat Fun Without Bruises!™ Weapon - Morita
 

 

 

Range
Combat Range: Approx 265 feet (80 meters+)
Maximum Range: Up to 490 feet (150 meters+) depending on conditions

The infrared emitter has a 1.9" (50mm) Lens

Sensors
Two sensors that can be mounted by Velcro to any hat or helmet.

Teams are indicated by type of hat/helmet and/or colored arm band.

The two sensors are able to take hits from 180 degrees each giving a full 360-degree sensitivity.

It is crucial that the firer cannot hit themselves via infrared bounce, the system effectively prevents self-hits (the sensor will not take a hits from its own connected gun circuit).

Carrier Frequency
57.6 kHz carrier frequency modulated with a 1.8 kHz signal.

This is compatible with Worlds of Wonder.

Sight/Scope (optional)
4 x 32 Telescopic Scope.

Ammo
99 rounds per clip, 8 spare clips (9 in total) plus 9 grenades per clip



Disabling Gun

When a player takes the final hit, the gun is disabled until reset by the referee.

 

Display
A LED display shows the number of hit points left, ammunition in current clip and spare clips.

When hit the LED display shows "OUCH"

When a player takes the final hit, the LED display shows "DEAD"


Sound Effects (Modern Military/Sci-Fi Modes)
Loud and appropriate sound effects are configured.

Powering Up ON

Round is discharged SHOOT

Grenade is discharged or if you are in sci-fi sound effects mode the grenade sounds like this

Getting Hit HIT

Low Ammo (sounds when you only have 10 rounds left in the clip)
Player takes final hit (audible to 100 feet/30 metres+) DEAD

Completely out of Ammo EMPTY


Weight
9.5lbs (4.3kgs)

The Morita has two modes - semi-auto sniper rifle and full-auto light machine gun. Its metal construction and extended length (almost 3 foot/1 metre) are awesome. It also comes standard with our new advanced sensor technology which makes the weapon even more sensitive in sunlight.

Back to Weapons List

Sessions
and
Prices
What do I need to bring
Where does it all happen?